AI Insights · Timothy · July 2024
Top 5 Co-op Games on iOS in Sweden Q2 2024
Discover the performance trends of the top 5 co-op games on iOS in Sweden for Q2 2024, including downloads, revenue, and weekly active users.
In Q2 2024, the top 5 co-op games on iOS in Sweden demonstrated varied performance in terms of downloads, revenue, and weekly active users. Here's a detailed look at how each app fared during this period, based on data from Sensor Tower.
Roblox saw a fluctuating revenue trend, starting at approximately $131K in early April and dipping to around $89K by mid-May, before climbing steadily to reach about $139K by the end of June. Downloads for the game were relatively stable, peaking at 5.6K in early April and then experiencing a gradual increase to 5.3K by mid-June. The weekly active users for Roblox showed a consistent upward trend, starting at 184K and rising to 199K by the end of the quarter.
Brawl Stars from Supercell experienced a notable revenue peak in early June, reaching approximately $208K. However, the revenue showed significant weekly fluctuations, ranging from around $68K to $188K throughout the quarter. Downloads peaked at 14K in early May but saw a decline to 9.2K by the end of June. Weekly active users for Brawl Stars started strong at 260K but saw a gradual decline to 240K by the quarter's end.
Pokémon GO had a relatively stable revenue trend, fluctuating between $29K and $61K, with a peak in early April. Downloads remained stable, with minor fluctuations, peaking at 2.4K in mid-June. The weekly active users experienced a decline from 111K at the beginning of April to 100K by the end of June, with a peak of 121K in mid-May.
PUBG MOBILE saw a significant drop in revenue from $52K in early April to approximately $18K by mid-June, followed by a slight recovery to $31K by the end of June. Downloads were relatively low, peaking at 1K in early April and then stabilizing around 822 by the end of June. Weekly active users remained relatively stable, fluctuating between 11K and 12K throughout the quarter.
Whiteout Survival demonstrated steady revenue performance, starting at $33K in early April and ending at around $35K by the end of June. Downloads peaked significantly in mid-June at 6K, up from 2.5K in early April. Weekly active users showed a strong upward trend, starting at 13K and reaching 20K by the end of the quarter.
For more in-depth insights and data, visit Sensor Tower.